Au revoir
2025
100% crops
Process
Main parts are fully modelled in Zbrush, using the power of curve and cloth brush + polygroups
Environment trees are modelled in 3ds Max with the help of GrowFX. Vertex channel info has been used in the final export of the meshes to add color variations in the shader.
The texturing is 90% Substance Designer, 5% Painter and 5% Blender










