Au revoir

2025

The making of article will be available soon

 

100% crops
Process

Main parts are fully modelled in Zbrush, using the power of curve and cloth brush + polygroups

Environment trees are modelled in 3ds Max with the help of GrowFX. Vertex channel info has been used in the final export of the meshes to add color variations in the shader.

The texturing is 90% Substance Designer, 5% Painter and 5% Blender